PocketCiv 0.5.1 Up...

by jack 9/25/2008 9:34:00 PM

Latest version is up after a few night time hacks.  We've got skins and we've got house rules!  All I have to do is fix the boring stuff like arrows not showing up in the right place and other dumb things like that and I'll be set!

0.5.1.0
    - Fixed bug where attacks ending exactly at zero did not cause a reduction in AV.
    - Added support for skins.  Added 'Paper' and 'Simple' skins.  [Menu/Game/Choose Skins]
    - Added support for house rules.  [Menu/Game/House Rules]
    - Implemented easy versus hard Anarchy event via house rules.
    - Implemented different handling for seaside floods (tsunami versus hurricane versus falling in the ocean) via house rules.
    - Fixed bug where Patronage would not be permitted even if requirements were met.

 

PocketCiv 0.5 Up

by jack 9/18/2008 10:05:00 PM
0.5.0.0
    - Fixed bug where Anarchy would not show why a city with 1AV wasn't reduced.
    - Explicitly force naming of coastal regions and landmasses into game map files to speed border searches.
    - Added code to manually close all game objects.
    - Fixed huge memory leak when opening a game/map/scenario and then cancelling
      out of it.
    - Fixed title of Sea Expedition dialog.
    - Added 'Cancel' button to exploration dialogs.
    - Fixed arrows showing up after some events.  Still haven't fixed it all yet.
    - Fixed bug in 'Sandstorm' event where regions were not being selected properly.
    - Fixed bug where 'Bandit' event on card #9 would blow the game up.
    - Moved Details menu item under Map menu.
    - Added high score tracking.[u][/u]

Pocket Civ 0.4.2.0

by jack 8/31/2008 10:34:00 PM

After about a week and a half of virtual silence, I have another release of PocketCiv ready for consumption.  This one is a slight version change because I moved the maps and save games to subfolders on the install.  If you have existing games, you can move them there.  All maps and save files you may have created already will work in this release.

The fixes are:

0.4.2.0
    - Fixed Astronomy again.
    - Fixed unhandled part of Diplomacy event involving trade with an
      established partner.
    - Fixed unhandled part of Bandit event where the selected region
      drawn does not border a desert.  Narrative now appears explaining
      this.
    - Added option to see tips or not in menu.
    - Added further history.
    - Added menu option to see history from main screen.
    - Added folders for save files, maps and logs in main application directory.
    - Fixed error where sea-bordering regions were not checking as thoroughly
      as they should have been.
    - Added bigger and better God screen so I can debug better.
    - Fixed bug where negative numbers weren't saving correctly.  This affected
      game saves.
    - Fixed bug where Trading Partners were saved, but not loaded.
    - Fixed Mining dialog verbage.
    - Fixed bug where you could acquire an advance from the same city more than
      once in a round.
    - Fixed bug where if you had a free city AV, the game would still make you
      pick a region.

 There are still some known issues, but this should knock out a couple rather nasty bugs that snuck in when I was moving a lot of the stuff out of dialogs.  Still investigating.

If you have a bug or issue, please email me or post to this blog or at Board Game Geek.  

 

Thanks!

 

J.

Pocket Civ First Release Available.

by jack 7/18/2008 11:48:00 PM

For the adventurous at heart, the latest source and install of PocketCiv is available for Windows.  Mono in theory works, but I've done no testing whatsoever.

Please check out the readme.txt for what is included and a quick start on how to set up your own maps and play them.  As a general warning, if you don't like clicking on things, you might find the game painful in its current incarnation.  

You will need Microsoft.NET 2.0 installed, which should be on a recently patched XP machine.  If not, go to Microsoft's site and download it.

Next release will be in two weekends, if not sooner.

The game is admittedly rough and a little ugly (like myself), but functional and you should be able to get through a game without it blowing up.  If it does, contact me or throw a thread down at BGG and I'll address it as quickly as I can.

This game is open source and free of cost - and will always be - so feel free to contribute tips, pdf's, graphics, etc. to the cause.

Good luck!

Abande 0.4 Released

by jack 6/15/2008 10:47:00 PM

Good evening!  I took the time to bundle my latest bunch of changes for Abande.  New things include:

  • Moved skins to their own files in their own folder (\skins).
  • Officially added support for German, again, thanks to Dieter for this modification.
  • Added settings to skins to make lines thinner and the stacks taller.
  • Tested against Mono for Linux and it works (package for this, however, will be in the next set of releases.)

Stuff I didn't get to that I wanted to sneak in...

  • Record keeping.
  • High score keeping.
  • Some more skins.

Stuff that I may get in at some point...

  • Better AI
  • Network play against another human.

The game can be downloaded (for free, and source code if you want it as well) via the Links page on the side.  If there are any issues or bugs you run across, please let me know. 

 

Thanks! 

 

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