New Games....

by jack 11/9/2008 11:09:00 PM

To the right........ Decktet and an old dice one!  

 

Enjoy!

Tags:

Coding | Gaming

Choice - PC Preview Screenshot

by jack 10/23/2008 11:23:00 PM

While we're at it, my test project for graphic drawing based on the oldie 'Choice'...

 



Minimalist...  It could use a nice looking toolbar across instead of the boring old Windows menu, but the game's rules are coded.  I will be posting this one soon as well.  Not much to it.

Quincunx Solitaire - PC Adaption

by jack 10/23/2008 11:12:00 PM

I need to clear this by the author, but at least for my own personal programming fix, it was just right.  

This was built with VB.Net and works with XP and 2000... Screenshot below this one is from Mono 1.9.1 in Ubuntu in a Sun Virtual Box.  



And now the Linux....

 



Overall, looks pretty good.  Button text/alignment stuff, but not bad.  If it is okayed by the Decktet creator, a link will be placed on the right side to grab your own copy.

EDIT:  Forgot to mention... the extended cards can be selected, as well as rules for scoring diagonally and allowing the variant to allow flushes to be scored as well.

Choice

by jack 10/6/2008 11:50:00 AM

An old dice game by Steve Jackson.  I've tinkered with it for a while and played with the Java applet version of it as well.  I figured I'd do a quick .Net version of it and I should have it up within a week or so.  I'm tinkering with a library to encompass all my 2D drawing stuff, and this was a trial project for that.

The game, for those interested, can be found here.

PocketCiv 0.5.1 Up...

by jack 9/25/2008 9:34:00 PM

Latest version is up after a few night time hacks.  We've got skins and we've got house rules!  All I have to do is fix the boring stuff like arrows not showing up in the right place and other dumb things like that and I'll be set!

0.5.1.0
    - Fixed bug where attacks ending exactly at zero did not cause a reduction in AV.
    - Added support for skins.  Added 'Paper' and 'Simple' skins.  [Menu/Game/Choose Skins]
    - Added support for house rules.  [Menu/Game/House Rules]
    - Implemented easy versus hard Anarchy event via house rules.
    - Implemented different handling for seaside floods (tsunami versus hurricane versus falling in the ocean) via house rules.
    - Fixed bug where Patronage would not be permitted even if requirements were met.

 

PocketCiv 0.5 Up

by jack 9/18/2008 10:05:00 PM
0.5.0.0
    - Fixed bug where Anarchy would not show why a city with 1AV wasn't reduced.
    - Explicitly force naming of coastal regions and landmasses into game map files to speed border searches.
    - Added code to manually close all game objects.
    - Fixed huge memory leak when opening a game/map/scenario and then cancelling
      out of it.
    - Fixed title of Sea Expedition dialog.
    - Added 'Cancel' button to exploration dialogs.
    - Fixed arrows showing up after some events.  Still haven't fixed it all yet.
    - Fixed bug in 'Sandstorm' event where regions were not being selected properly.
    - Fixed bug where 'Bandit' event on card #9 would blow the game up.
    - Moved Details menu item under Map menu.
    - Added high score tracking.[u][/u]

Odds and Ends

by jack 9/18/2008 9:41:00 AM
Busy last couple of weeks...  

Went to the Cleveland Browns last night after picking up tickets from my mom in Buffalo.  Long day of driving only to lose 10-6.  The leftover winds from Ike were brutal.  The tickets were waaaay up, but we were protected from most of the elements.  Thanks, bro.

On the way back from Buffalo, had a chance to play a quick nine on the long tees at Angola and actually did pretty good for me.  The only hole I blew was the 5th with a double-bogey, but I made it up with a couple of good holes to end up an even 36.  

This is good compared to the week before when I went to CCA.  Lost two discs on the first two holes and ended up getting only one hole in 4.  Everything else was 5's, shots over baskets, under baskets, past baskets, into trees, down hills...  The only time I've kicked my bag.  

Also managed a quick trip to Pymatuning and played white tees on the established nine there after work.  Felt good and threw pretty well... Ended up shooting 37 there and did pretty good at driving and putting.

As for game programming, taking my time.  I was working on an election/card thing, but it needs more work and I need to put it down.  I have switched back to PocketCiv for the meantime with a release tomorrow.

Been playing a fair amount of CivRev and that's getting a little old.  I like the early phases but a lot of the game is in the later phases which is all well and good, but I like the beginning of the game the best.  I've gone back to the Open Source goodie bag and I'm trying to wrap my head around FreeOrion because I never played Masters of Orion much, so it is a whole new ballgame.  I also tinkered with JRisk/Risk a little bit and like the Flash GUI they have for that game, enough to get me mildly interested in learning about Flash.

QWiki

by jack 9/2/2008 9:18:00 PM

Another side project I've been tinkering with involves creating something like http://www.gnome.org/projects/tomboy/

Basically, it's a notetaking application for Gnome which amazingly does not have a Windows port.  Under the simulator, it works great... but I didn't want to have to open up Virtual Box to try this out.  So, over the last couple of nights I used their basic interface to create my own take on it.

 
Basically, it is a plain text Wiki-style version of Tomboy.  No spell check.  If you create a link with MixedCaseLikeThis and click on it, you can jump to that link by clicking on it.
 
You can also search your notes as well...
 
 
 
 
And this has come in handy already.  Finally, all this stuff is up for the taking in the icon part of the taskbar...
 
 
 
Anyhow, it uses SQLite as the database back end and VB.NET in the front.  I tried this puppy out with plain vanilla Mono and it crashed without making a sound.  I'll have to sneak a way to get it to work at some point.
 
In the meantime, if anyone wants this, let me know.  It is very rudimentary and as in all developer tools and itches, it is pretty sparse in design and functionality because I can make it do what I want later.  The Gnome usability, although limiting most of the time, is dead on with this application and I'm wondering how much of this I can use in new projects down the line. 

Pocket Civ Patch

by jack 9/1/2008 9:37:00 AM

The latest release had a bug with Tribal War not letting you easily go on after selecting regions.  Seems to have been expecting one more region than what it was fessing up to.

Patch is here - simply unzip and replace the .exe.  This will only work if you have downloaded PocketCiv since 1AM EST last night.  :-)

Otherwise, the installers on the links to the right will lead you to all the goodness of the current version.

 

Pocket Civ 0.4.2.0

by jack 8/31/2008 10:34:00 PM

After about a week and a half of virtual silence, I have another release of PocketCiv ready for consumption.  This one is a slight version change because I moved the maps and save games to subfolders on the install.  If you have existing games, you can move them there.  All maps and save files you may have created already will work in this release.

The fixes are:

0.4.2.0
    - Fixed Astronomy again.
    - Fixed unhandled part of Diplomacy event involving trade with an
      established partner.
    - Fixed unhandled part of Bandit event where the selected region
      drawn does not border a desert.  Narrative now appears explaining
      this.
    - Added option to see tips or not in menu.
    - Added further history.
    - Added menu option to see history from main screen.
    - Added folders for save files, maps and logs in main application directory.
    - Fixed error where sea-bordering regions were not checking as thoroughly
      as they should have been.
    - Added bigger and better God screen so I can debug better.
    - Fixed bug where negative numbers weren't saving correctly.  This affected
      game saves.
    - Fixed bug where Trading Partners were saved, but not loaded.
    - Fixed Mining dialog verbage.
    - Fixed bug where you could acquire an advance from the same city more than
      once in a round.
    - Fixed bug where if you had a free city AV, the game would still make you
      pick a region.

 There are still some known issues, but this should knock out a couple rather nasty bugs that snuck in when I was moving a lot of the stuff out of dialogs.  Still investigating.

If you have a bug or issue, please email me or post to this blog or at Board Game Geek.  

 

Thanks!

 

J.

Powered by BlogEngine.NET 1.3.1.0
Theme by Mads Kristensen

About the author

Name of author Jack Neal
Dad/Coder/Gamer

E-mail me Send mail

Disclaimer

The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2008

Sign in