Hyper/Reflections

by jack 1/12/2009 11:22:00 PM

Not sure why I'm hyper the last couple days.... Nice to actually be hyper about stuff for a while - or having energy in general. 

The family has been doing well.  Kid #1 has been having fun with basketball.  Kid #2 has been a joy to have around and spending time with me.  Mrs. Neal has been particularly beautiful and kind lately.  Picked up Angels and Airwaves release from '06 - I can't remember the last time I bought an album - and it's been great to play. Kids and I went sledding on two hills on Saturday and had a blast.

Other than a very uncomfortable/painful surgery in a couple weeks, things are pretty good.  Who wouldn't have energy with all that?

As for gaming, I've had a couple bug reports for PocketCiv that I'm trying to clean up.  Nasty little bugs.  I can't figure them out.  Weirdest thing.  It's like I hit a wall with the design.  Like writer's block, I just don't want to fix them.  Enough people ask, and they will get taken care of.  I need to find a maintainer for PocketCiv at some point.  Not exactly a long line on that one.

Bindle Rails has stabilized.  Only a few minor cosmetic things are left.  I am holding off on art to see what gets produced, if anything, from the community at large.  Since my skills aren't the best (the highest grade I ever got in an art class was a C+.  Handwriting was the same way now that I think about it...), I'm waiting to see what comes around.  The game is still unranked (23 ratings short), but has a fair number of people lurking and trying it out - which is great.  If there were bugs with the game, I'd be hearing more about it, so that's probably a good thing.

I've started to thinking about the next design.  The next theme.  I still want to revisit some of my older ideas, but they weren't as promising as Bindle.   City building, trade, mountain biking - themes that are either well worn or unheard of.  My list of mechanics is a little low as well.  The multiple purpose deck is a great device/invention.  It has its benefits.  Plenty of room for events, different ways to randomize outcomes without relying on charts, dice, controlled randomization where a d4/d6/d8/d10/d12/d20/d100 won't work, a place for artwork - all sorts of good things.  Yet, I feel a little trapped by it.  Maybe I'm trapped by boards/maps/cards/pawns/cubes.  I also tend to make solitaire games simply because I'm always looking for something to play but it is extremely difficult to make a challenging, varied game experience.  But I'm afraid of using the cards as a crutch.  Need to think about it some more.

Regardless, the Bindle System still has a couple ideas to use as well.  New maps, new areas, scenarios... it has a lot of potential.  I'd like to publish it at some point, maybe do a PC game for it at some point.  Maybe I'm expecting too much.

Oh well.  More later.

Busy, Busy, Busy

by jack 12/4/2008 11:32:00 PM

Been busy getting ready for this after undergoing one of these and two each of this and it's close cousin, this. All before Christmas. With the usual infusion schedule on top of it.  Blew a laptop out.  Had a good Thanksgiving though.... kids picked up a Wii from the uncles (yay!) and I got to play with the shiny version of Settlers of Catan.

Anyhow, Bindle Rails is still progressing and I will probably just post what I have just to get it out there.  I'm also dabbling in a couple other computer game creations, but no driving force at the moment to get something done.

Tags:

Coding | Gaming | Life | Site

New Games....

by jack 11/9/2008 11:09:00 PM

To the right........ Decktet and an old dice one!  

 

Enjoy!

Tags:

Coding | Gaming

Choice - PC Preview Screenshot

by jack 10/23/2008 11:23:00 PM

While we're at it, my test project for graphic drawing based on the oldie 'Choice'...

 



Minimalist...  It could use a nice looking toolbar across instead of the boring old Windows menu, but the game's rules are coded.  I will be posting this one soon as well.  Not much to it.

Quincunx Solitaire - PC Adaption

by jack 10/23/2008 11:12:00 PM

I need to clear this by the author, but at least for my own personal programming fix, it was just right.  

This was built with VB.Net and works with XP and 2000... Screenshot below this one is from Mono 1.9.1 in Ubuntu in a Sun Virtual Box.  



And now the Linux....

 



Overall, looks pretty good.  Button text/alignment stuff, but not bad.  If it is okayed by the Decktet creator, a link will be placed on the right side to grab your own copy.

EDIT:  Forgot to mention... the extended cards can be selected, as well as rules for scoring diagonally and allowing the variant to allow flushes to be scored as well.

Choice

by jack 10/6/2008 11:50:00 AM

An old dice game by Steve Jackson.  I've tinkered with it for a while and played with the Java applet version of it as well.  I figured I'd do a quick .Net version of it and I should have it up within a week or so.  I'm tinkering with a library to encompass all my 2D drawing stuff, and this was a trial project for that.

The game, for those interested, can be found here.

PocketCiv 0.5.1 Up...

by jack 9/25/2008 9:34:00 PM

Latest version is up after a few night time hacks.  We've got skins and we've got house rules!  All I have to do is fix the boring stuff like arrows not showing up in the right place and other dumb things like that and I'll be set!

0.5.1.0
    - Fixed bug where attacks ending exactly at zero did not cause a reduction in AV.
    - Added support for skins.  Added 'Paper' and 'Simple' skins.  [Menu/Game/Choose Skins]
    - Added support for house rules.  [Menu/Game/House Rules]
    - Implemented easy versus hard Anarchy event via house rules.
    - Implemented different handling for seaside floods (tsunami versus hurricane versus falling in the ocean) via house rules.
    - Fixed bug where Patronage would not be permitted even if requirements were met.

 

PocketCiv 0.5 Up

by jack 9/18/2008 10:05:00 PM
0.5.0.0
    - Fixed bug where Anarchy would not show why a city with 1AV wasn't reduced.
    - Explicitly force naming of coastal regions and landmasses into game map files to speed border searches.
    - Added code to manually close all game objects.
    - Fixed huge memory leak when opening a game/map/scenario and then cancelling
      out of it.
    - Fixed title of Sea Expedition dialog.
    - Added 'Cancel' button to exploration dialogs.
    - Fixed arrows showing up after some events.  Still haven't fixed it all yet.
    - Fixed bug in 'Sandstorm' event where regions were not being selected properly.
    - Fixed bug where 'Bandit' event on card #9 would blow the game up.
    - Moved Details menu item under Map menu.
    - Added high score tracking.[u][/u]

Odds and Ends

by jack 9/18/2008 9:41:00 AM
Busy last couple of weeks...  

Went to the Cleveland Browns last night after picking up tickets from my mom in Buffalo.  Long day of driving only to lose 10-6.  The leftover winds from Ike were brutal.  The tickets were waaaay up, but we were protected from most of the elements.  Thanks, bro.

On the way back from Buffalo, had a chance to play a quick nine on the long tees at Angola and actually did pretty good for me.  The only hole I blew was the 5th with a double-bogey, but I made it up with a couple of good holes to end up an even 36.  

This is good compared to the week before when I went to CCA.  Lost two discs on the first two holes and ended up getting only one hole in 4.  Everything else was 5's, shots over baskets, under baskets, past baskets, into trees, down hills...  The only time I've kicked my bag.  

Also managed a quick trip to Pymatuning and played white tees on the established nine there after work.  Felt good and threw pretty well... Ended up shooting 37 there and did pretty good at driving and putting.

As for game programming, taking my time.  I was working on an election/card thing, but it needs more work and I need to put it down.  I have switched back to PocketCiv for the meantime with a release tomorrow.

Been playing a fair amount of CivRev and that's getting a little old.  I like the early phases but a lot of the game is in the later phases which is all well and good, but I like the beginning of the game the best.  I've gone back to the Open Source goodie bag and I'm trying to wrap my head around FreeOrion because I never played Masters of Orion much, so it is a whole new ballgame.  I also tinkered with JRisk/Risk a little bit and like the Flash GUI they have for that game, enough to get me mildly interested in learning about Flash.

QWiki

by jack 9/2/2008 9:18:00 PM

Another side project I've been tinkering with involves creating something like http://www.gnome.org/projects/tomboy/

Basically, it's a notetaking application for Gnome which amazingly does not have a Windows port.  Under the simulator, it works great... but I didn't want to have to open up Virtual Box to try this out.  So, over the last couple of nights I used their basic interface to create my own take on it.

 
Basically, it is a plain text Wiki-style version of Tomboy.  No spell check.  If you create a link with MixedCaseLikeThis and click on it, you can jump to that link by clicking on it.
 
You can also search your notes as well...
 
 
 
 
And this has come in handy already.  Finally, all this stuff is up for the taking in the icon part of the taskbar...
 
 
 
Anyhow, it uses SQLite as the database back end and VB.NET in the front.  I tried this puppy out with plain vanilla Mono and it crashed without making a sound.  I'll have to sneak a way to get it to work at some point.
 
In the meantime, if anyone wants this, let me know.  It is very rudimentary and as in all developer tools and itches, it is pretty sparse in design and functionality because I can make it do what I want later.  The Gnome usability, although limiting most of the time, is dead on with this application and I'm wondering how much of this I can use in new projects down the line. 

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