Dominant Species Express...

by jack 10/2/2011 10:54:00 AM

I had been working on an inspired version of Dominant Species that plays in thirty minutes and uses dice.  I think I have a version that works well enough.  Follow the link below to see what I've been up to.

I have a few other projects I am in the planning stages on, as always.  Hopefully, more pictures, more links and importantly, more games! 

Loose Edges...

by jack 6/22/2011 6:11:00 PM

A couple random points as I think about the gaming I've done and the games I've produced...

 

  • If you have tried out a game for me, please let me know how it went!  If you want a free copy of a game, that's fine, too!  You can always try asking and I might be in the mood to make one.  However, if you are playtesting for me, please give feedback.  This has been a craw in my claw and I finally decided to say something about it.

  • Chip.de is going to have Open Rails Origins as part of its Games issue in DVD format!

  • Appalachian Rails is going through an artistic and playing facelift over the next couple weeks.  I found a map of West Virginia which gives the game a ton more flavor.  I've also tinkered with some of the coal fields and railroad routes based on what was historically available versus the C&O routes later on in the 20th century when more mines opened up.

  • AT&SF is in a holding pattern for a little bit as I try to determine the best way to put cost together.  I may say the hell with it and just make it freely available even though I think it is a publishable game.

  • Downturn will also get an artistic revamp, at least on the cards.  I am going to do away with historical pictures on each card as it is too difficult to locate royalty free pictures that look nice.  If I do a generic background on each one, that should work well enough for now.  I had forgotten about Downturn and I want to give it another try again to see if it is worth revitalizing.

 

Tags:

Gaming

Yet Another PnP Train Game In The Works...

by jack 6/1/2011 11:26:00 PM

This game features elements of Age of Steam with some Silverton mechanics.  It is set in the rugged mountains of West Virginia.  Although it is not stated, it is based on the march of the Chesapeake and Ohio through the mountains.  I am still working on a few chrome rules for track building, but for the most part, it is done.  I expect to release within two weeks to BGG and here on this website.  I am also planning on doing a few finishing touches on Great Lakes Transit and making that PnP as well via BGG.  Finally, Cleveland Interurban will formally be included on this site.  Cacafuego, a pirate exploration game, will probably be here as well, but it needs more refinement before I go down that alley. 

AT&SF Preview...

by jack 5/25/2011 8:21:00 PM

Here's a preview of the pieces and parts all together for Atchison, Topeka and Santa Fe.  The income track has been moved to cards, a cloth bag is part of the set, Artscow has been used to build out the deck and we have our huge stash of cubes to play the game!

Presale will start next week with orders going out in June! 

AT&SF - Adventures in Self Publishing...

by jack 5/10/2011 10:38:00 AM

Just a heads up that AT&SF's first set of cards came back and they were not up to snuff.  It was my fault they weren't right, so back across the sea we go to fix them.  I am also trying to secure compact packaging for the game and shrink the rules down to a sheet folder over short-way to fit the box.  I am also experimenting with putting the dividend chart on cards to round out a 54 card deck and make the game that much more compact.  If all these things come together, then the cost of creating this game will drop some more - which is a good thing.

Once all these portions come together, I will accept preorders.  I will do a print run of 25 as I had done with Bindle Rails which I expect to fill relatively quickly.  Bindle Rails was print and play and a more restricted roll out on the final product should do pretty well from what I can tell.  We'll see if my lessons pay off.

Great Lake Transit will not fit in the new box, so it will be restricted print and play to the mailing list.

Announcement of the game coming live will be to the mailing list and BGG.

 

Thanks!

Jack 

AT&SF Holding Pattern...

by jack 4/30/2011 6:49:00 PM

I'm waiting on cards to come back from my supplier before announcing a price on AT&SF.  Short of that, I'm also waiting for a few more playtesting reports to come through.  I think I am going to publish the game similar to the latest Winsome reprint - a minimal version and a full version.  Basically, one version I would supply the cards and rules, the other one would also include the cubes since there are a number of them.  I think the price point for the minimal version will be $15 with the cube version being $30.  the cube version will also have round markers for the dividends which I will do a close-up on and are quite nifty; $7 shipping is included with those prices.  I am still working on a way to do packaging and the rules as well so that things are more reasonable and keep all costs low.  I'll forward on what I know when I come to some more decisions.  A lot is going to depend on the quality of the cards.  

Beyond AT&SF, I'm trying to think of ways to entice people to the mailing list and I'm thinking some exclusive expansions might be one of the ways to do so.  I'm also considering releasing whole games "off the grid" as a way to generate some extra interest.  I'm open to ideas on this.

I'm also working on a dedicated solitaire dice/train game based on the Cleveland Interurban engine.  It will be map based and technically an easier game to play from the looks of it.  I'm still working out a few inconsistencies in how I want the game to flow, but I imagine I will have this done in the next few weeks.  It will be a lighter game with a large amount of randomness to it, however, I'm looking to make it more "fun" by giving a solitaire player something to do for 15-30 minute stretches at a time.  I think it will be a good one and I will post to BGG and here when it is closer to being done. 

Mailing List...

by jack 4/25/2011 7:43:00 PM

A heads up that I'm starting an email list for announcements, member accessible files for variants and special maps and the like.  I imagine it will be a low traffic group.  Once I approve your membership, you will be first up to hear about the things I'm working on and get first dibs on any new games I come up with.

jacknealboardgames-subscribe@yahoogroups.com

Thank you for your support!

AT&SF Take Two...

by jack 4/2/2011 11:16:00 PM

Part of the joys of game design is tryingn out different perspectives on the same design.  This time around, I changed the layout of the cards so that they were more like train tickets instead of map oriented.  I think the game looks better like that and it made some sense thematically to go down the card instead of east to west which runs counter to reading.  I also went ahead and moved to a dividend chart and scrapped the poker chips.  I found it easier to keep track of most things that way, but I can see how some people would prefer the larger charters.  The share/hand player mats were too small with the smaller cards which is a shame because I really liked how they turned out.  However, I will probably leave those large and do 4 x 5 mats for each player and maybe throwing a turn order reminder in the background or leave them as separate cards.  I also took the time to chipboard some chits for the dividend mat and these had enough heft to be useful.  They are ugly as all sin, but, that's what you get sometimes.  Functionally, the slightly different shades worked out well with lighter shades used for earlier railroads and then working up to darker colors for later stages.  I think I prefer this version to my first prototype.

The final task this weekend will be to make a more compelling solitaire version of the game.  I am picturing yet more cards or even making the existing cards multi-purpose.  I imagine I will just create separate solitaire cards and round out the player aid cards.   At present there are 21 railroad cards and 4 player aid cards.  I also have 2 resource cards and a discard card which brings up my total to 28.  I will probably eliminate the discard card to bring things back to 27 so I can do an even half-deck on Artscow.  This would let me do 27 solitaire cards and allow me to recombine full decks.

The game itself was a runaway for player #2 even though player #1 had some opportunities to change portfolios more favorably.  This was the first game that was lopsided and I had time to try a few different strategies.  Lumber didn't come into play and coal was heavy.  Iron also entered with cattle on the board and the AT&SF was the powerhouse at the end of the game.  Best color this game was arguably blue which player #1 let run away with the game.  Red ended up being dead and that's not usually the case.  Yellow was also relatively dormant most of the game.

All in all, most enjoyable.  I'm thinking I will definitely publish this game within the next few months if not sooner. 

Fifth Avenue...

by jack 3/6/2011 7:54:00 PM

Had a chance to play [b]Fifth Avenue[/b] after picking it up as an impulse buy over the past week.  I have to say it is one of the more odd games I have ever played.  It has a very experimental feel to it, parts of it refined and parts of it jarringly raw.  All in all, a worthwhile play even with two players which is a requirement in this neighborhood.

Looking forward to playing it again. 

Political Analysis for Margin of Error...

by jack 2/28/2011 9:13:00 PM

For those of you who like numbers, James Fung at BGG has been analyzing Margin of Error.  It is really quite remarkable how much thought and effort he put into analyzing it.

Links are listed below:

 

Very engaging reads.

 

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