Abande 0.6 will be released this weekend with a couple other extra features attached to it including some new skins, record keeping and a little code cleanup.
After Abande, I'm looking to try another board game to model, preferrably an abstract again. TSR's Chase would be a fun one to try and do. The strategy in it looks interesting to model and the potential for variants look good. Diceland, on a smaller scale with slightly different rules, would be nice as well with a light tactical feel to it. I'm also probably going to do Choice, a simple solitaire dice game which I could probably crank out in a couple of days.
The object is to not have several orphan projects like I do now. I've worked on a lot of prototypes, most often of games are not in the public domain or I got in over my head on. Among them...
- 3M's Mr. President. (mostly done)
- Days of Wonder's Pirate's Cove and Ticket to Ride: Card Game. (mostly done)
- Z-Man's 1960: The Making of a President (graphics done, most mechanics done, bear of a game to reproduce.)
- Mayfair's Sm City: The Card Game (again, mostly done for the basic set, but not compelling to play.)
- Self: Indoor Soccer Simulator - Not a board game at all and mostly done, but again, I moved on.
- Self: Sprawl - A cross between "Big City", except with set building, card management, and two boards next to each other. (mostly done)
It seems that Abande hit a sweet spot of complexity and also had a good independent sponsor from the man who made the game himself. It makes it much more fulfilling to share something with the world if at least one other person sees it. Hopefully, Abande is a good starting point.