Pocket Civ 0.4.2.0

by jack 8/31/2008 10:34:00 PM

After about a week and a half of virtual silence, I have another release of PocketCiv ready for consumption.  This one is a slight version change because I moved the maps and save games to subfolders on the install.  If you have existing games, you can move them there.  All maps and save files you may have created already will work in this release.

The fixes are:

0.4.2.0
    - Fixed Astronomy again.
    - Fixed unhandled part of Diplomacy event involving trade with an
      established partner.
    - Fixed unhandled part of Bandit event where the selected region
      drawn does not border a desert.  Narrative now appears explaining
      this.
    - Added option to see tips or not in menu.
    - Added further history.
    - Added menu option to see history from main screen.
    - Added folders for save files, maps and logs in main application directory.
    - Fixed error where sea-bordering regions were not checking as thoroughly
      as they should have been.
    - Added bigger and better God screen so I can debug better.
    - Fixed bug where negative numbers weren't saving correctly.  This affected
      game saves.
    - Fixed bug where Trading Partners were saved, but not loaded.
    - Fixed Mining dialog verbage.
    - Fixed bug where you could acquire an advance from the same city more than
      once in a round.
    - Fixed bug where if you had a free city AV, the game would still make you
      pick a region.

 There are still some known issues, but this should knock out a couple rather nasty bugs that snuck in when I was moving a lot of the stuff out of dialogs.  Still investigating.

If you have a bug or issue, please email me or post to this blog or at Board Game Geek.  

 

Thanks!

 

J.

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Name of author Jack Neal
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