Nothing like playtesting.
I think I am going to simply add to the tech tree for the extra effects in the game at this point. I played a couple rounds, and it seems like the VP's for doing route connections didn't really pay off. The managers, while an interesting mechanic, were a little dicey, a little expensive, and it added another stack of cards - which I'm usually all for, but in this instance I think it clutters up the game unnecessarily. I will probably introduce the managers in a separate map/game - they lend themselves well to a Union Pacific/Southern Pacific/AT&SF kind of game or with other games. This one, not so much.
So, that means tinkering with the technology tree and changing the text on a couple cards. Since the rules need a little extra loving anyways (as they always do), this isn't the end of the world.
Testing continues, then to the people who helped make the game, then to the rest of ya.
Thanks much,
Jack