Second playtest on the no name train card game went pretty well. Again, I didn't make it all the way to the end due to finding what I needed to find. That, and I fell asleep. :-)
Latest findings:
- Might be worth making the cards lay east-to-west. This could be done pretty easily. I'll have to experiment with that.
- The 7 card hand works well.
- Considering removing obsolescence. Not sure yet about this one. (See below)
- Dividends semi-randomly split into quarters on the deck worked well.
- Considering making trains easier to purchase but with different amounts - i.e. the first train in a class is cheap and the last one in a class is actually cheaper than the first in the class before it. This would promote a train rush.
- Juggled some other card effects around.
- Removed the Receive from Bank because it is impossible to really draw the cards meaningfully from the deck to do so. I may be swayed to change this.
- Considering reducing the number of regions by merging MI into ERI. SOU already merged into CAP.
- Considering coloring cards later on based on region.
All in all, game played smoother. Next game test will probably be Sunday, another 2 player game after hours. It's coming along.