Just a quick update that Margin of Error will probably be uploaded for general consumption here at the site within a week or so. I am considering putting it up for open playtesting at BGG first just to get some feedback on the game before then. I am still working on completing the rulebook. Some of my English is woefully inadequate and I need some pictoral examples in the rulebook because that's usually the best way to play the game.
For those interested, Margin of Error is a light 1-player game that takes place in the 9 weeks before the U.S. presidential election. All you need are some tokens, three dice and the three board images printed out (and honestly, you could probably play simply with pen, paper and dice if pressed to do so). The object is to shift opinion in a combination of 20 states favorably towards your candidate. You have seven days each week in which you schedule campaign stops, media campaigns, television appearances and fundraisers. Once you perform your actions, your opponent campaigns and advertizes as well. Each stop and campaign can convince a variable amount of voters depending on how much time you invest. You also can avoid unfavorable rolls and use some political clout to help your cause. At the conclusion of the ninth week, the eection results come in. Each state's total is modified plus or minus 3% in either direction (hence the game's name). If your candidate earns 270 electoral votes, the White House is yours.
The four playtest sessions I've had are promising. I've played three times as the Democratic candidate and won twice with some maneuvering at the end. I played as a Republican and lost, however, I was so used to playing the game as a Democrat that I was moving markers the wrong way (candidates move voter opinion either "left" or "right"). The game plays within about 15-20 minutes, is fairly light and dice heavy with a few ways out.
I am trying to work on a way to allow players to move markers up a static amount at the end based on the total number of states they campaigned in - otherwise, it is just a lot of fighting over the larger states with the smaller ones ignored. Things seem to even out anyways, but I think this other element needs to be worked out before I release the game to the web. I am trying to do this without further use of tokens, but I don't see an easy way around it. The game is proving to be more ammenable to paper and pencil than I initially planned, but that's okay.
More playtesting this weekend.