Currently in the process of making a version of the game that will work (mostly) with cards and a number of cubes to track trains, companies, charts, etc. There are a fair number of bits to the game and adding paper money/poker chips seems a little much and removes the whole "pocket" feel to it, but PocketCiv also grew out of its own britches as well, so I guess I don't feel that bad. Playtesting is pretty much done for the solo game. I need to find a few people for a two-player match.
I will start with a card-based version of the game. Components appear to be
- The usual 1 cm cubes for the train company markers and track (10 each of red, green, yellow, blue).
- More 1 cm cubes for esources (4 each of brown, yellow, white and black for lumber, fram, trade and coal).
- Capital and train level can be tracked on separate train company cards with some of the company markers mentioned above.
- Money tracked on a VP track. (A few cards or scorepad for this).
- The 2 player game would need another 10 markers (round 1 cm markers perhaps?)
- 12+ cards for a map and/or 12 chits labeled 1-12 for region numbers. Cards would have different terrain on them and be ordered any way the player wants.
- A turn marker and a turn card.
- There's still the matter of coming up with chits for the cities and blight. I'm thinking a distribution of 6 towns, 5 cities, 4 hubs and 3 metros. And 10 blights.
- A revenue card and an event card for each turn.
By my coun, that's at least 28 cards, 56 cubes, 28(+12?) chits. That's a lot for a solitaire game. It was pretty tidy on whiteboard. Oh well.
All that said, it would look neat to have it spread out. I think a lot of it would fit pretty easily on a 16 x 20 board, actually. One of the cool things about Bindle Rails was that people scrapped together all sorts of pieces to make it work and the amount of creativity peopled used to cobble a game together was inspiring. I'd like to see that for this game.
Anyhow, I'm hoping to wrap it up by the end of Thanksgiving weekend. We'll see how it goes.