For as much as I hate dice, I seem to use them a lot.
My latest experiment is trying to produce something like 18XX with dice and a minimal number of components. This is somewhat laughable and incredibly specialized, but I like a challenge in the game experiences I have. Coupled with the fact that I have no one to play 18XX with, this game is begging for complexity.
Enter my dice I created. They are split up across six railroad companies. Each one can be a destination or a train. Trains are automatically added to the highest scoring routes for each railroad. At present, I am tracking revenue on a piece of paper to see the distribution of revenue and surprisingly it worked pretty well on the first try for a 10 turn game. The recordkeeping was a little laborious but that's how it works with 18XX, so I figured it is okay to do.
Now the hard part: Finding mechanics. At present I essentially have a bunch of dice with no mechanics. I want to introduce some share mechanics but I'm not sure how to do this in a solitaire setting. I'm picturing cards but I want something more automatic. Then there's the whole scoring mechanic. Finally, the companies are pretty well set in how much they collect despite the randomness of the dice, so I need something to offset this a little bit.
All in all, it needs work. Such is a labor of love.