Have Dice, Need Mechanics

by jack 10/9/2011 9:38:00 AM

For as much as I hate dice, I seem to use them a lot.

My latest experiment is trying to produce something like 18XX with dice and a minimal number of components.  This is somewhat laughable and incredibly specialized, but I like a challenge in the game experiences I have.  Coupled with the fact that I have no one to play 18XX with, this game is begging for complexity.

Enter my dice I created.  They are split up across six railroad companies.  Each one can be a destination or a train.  Trains are automatically added to the highest scoring routes for each railroad.  At present, I am tracking revenue on a piece of paper to see the distribution of revenue and surprisingly it worked pretty well on the first try for a 10 turn game.  The recordkeeping was a little laborious but that's how it works with 18XX, so I figured it is okay to do.

Now the hard part:  Finding mechanics.   At present I essentially have a bunch of dice with no mechanics.  I want to introduce some share mechanics but I'm not sure how to do this in a solitaire setting.  I'm picturing cards but I want something more automatic.  Then there's the whole scoring mechanic.  Finally, the companies are pretty well set in how much they collect despite the randomness of the dice, so I need something to offset this a little bit.

All in all, it needs work.  Such is a labor of love. 

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