Well, it's been a while since I've blogged as life has been pretty hectic but for once, it's actually in a good way.
The latest project has to do with Glory to Rome. I discovered this game as part of a two-player introduction during a rare daytime game session. I love the game as there are a lot of options on any given turn.
The main put off is that it is difficult and for it to pass muster, it has to come home to be played by the wife. In lieu of that, it has to be solitaire ready. GtR is none of those things.
So, latest project involves a 54 card city building system. I'm using Nandeck to prototype cards and its working out well so far. The gist is you take out 5 cards from the beginning. The game goes in three stages in hands of 7. A card has building information (with VP and demand required to build as well as a building special ability), demand information (each card may be used to pump up demand) and zone information (commercial, industrial and residential). Cards are played to a tableau to form your city in ever-growing areas of 2 x 2, 3 x 3, etc. Demand is required for a building to be built. A site is required for a building to be built on which involves adjacent like districts. Maximum demand is dependent on the stage of the game. Cards are used similar to GtR in that (usually) one card is used to activate a special ability (build, expand, demand or wild) and then the actual card you want to play. The game is entirely solitaire driven.
So far it is a light version of GtR and Sim City Card Game. That sounds worse than it is, but it is a good 20 minute diversion. I will work on rules and submit after I get some art together. If anyone wants to help out on that front, let me know. Materials up probably in the next few weeks.